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Understanding UX

By Silvia Marinelli

Introduction

A bunch of very good resources to better understand what lies beneath customer satisfaction, both online and offline

Silvia Marinelli — Digital & Visual Designer

Added by Silvia Marinelli: “The time required to rapidly move to a target area is a function of the distance to the target and the size of the target

2 Fitts's law - Wikipedia, the free encyclopedia

Fitts's law (often cited as Fitts' law) is a descriptive model of human movement primarily used in human-computer interaction and ergonomics. This scientific law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and the width of the target.

Added by Silvia Marinelli: “When you’re designing mobile interfaces, it’s best to make your targets big so that they’re easy for users to tap. But exactly how big should you make them to give the best ease of use to the majority of your users?

3 Finger-Friendly Design: Ideal Mobile Touchscreen Target Sizes - Smashing Magazine

In darts, hitting the bulls-eye is harder to do than hitting any other part of the dartboard. This is because the bullseye is the smallest target. This same principle can also apply to touch targets on mobile devices. Smaller touch targets are harder for users to hit than larger ones. When you're designing mobile interfaces, it's best to make your

Added by Silvia Marinelli: “experience is everything

5 UX Modern Marketing Manifesto

Econsultancy recently crafted a Modern Marketing Manifesto, listing twelve constituents forming reasons why marketing is increasingly valuable, and how digital and classic methods can fuse and work together. It was point three in the manifesto that caught our eye: 'Experience'. "We believe that improving the customer experience must be the relentless focus of modern marketing. Customer experience is about customer

Added by Silvia Marinelli: “Details of interaction design and animation make a fundamental difference on modern websites.

6 Smart Transitions In User Experience Design

Some websites outperform others, whether in their content, usability, design, features, etc. Details of interaction design and animation make a fundamental difference on modern websites. We'll share some lessons drawn from various models and analyze why these simple patterns work so well. When we design digital products, we often use design applications such as Photoshop and Sketch. Most people who

Added by Silvia Marinelli: “There is something alluring about its simple look isn’t there? We cherish the idea of simplicity, but when it comes to designing interfaces, striving for visual simplicity sadly, isn’t enough

7 Improving the hamburger button

by Adrian Zumbrunnen / Jun 13, 2014 There is probably no other UI element on the web that has witnessed such an intense and successful career as our well beloved friend: the hamburger button. Since it's first appearance in the official Facebook app, it looks like the hamburger, or mobile icon, is about to claim the title of King of

Added by Silvia Marinelli: “The following list isn’t everything you can learn in UX. It’s a quick overview, so you can go from zero-to-hero as quickly as possible.

9 UX Crash Course: 31 Fundamentals

My New Year’s Resolution for 2014 was to get more people started in User Experience (UX) Design. I posted one lesson every day in January, and thousands of people came to learn! Below you will find links to all 31 daily lessons.

Added by Silvia Marinelli: “Thinking about interactions and interface within a framework of depth and space

10 Interface Origami * Tack Blog

In a previous post, I mentioned a way of thinking about interactions and interface within a framework of depth and space. The ideas were centered around the digital space, but as a designer I find it's important to remove myself from that space and explore solutions that can originate in physical space.

Added by Silvia Marinelli: “Designing for all screen sizes must consider the capacity of the human–device communication channel, which depends on users’ memory, device portability, and screen size.

11 Scaling User Interfaces: An Information-Processing Approach

Summary: Designing for all screen sizes must consider the capacity of the human-device communication channel, which depends on users' memory, device portability, and screen size. Back in the middle of the 20th century, when Claude Shannon introduced his information theory, not only did he revolutionize the science of signal processing, but he also deeply influenced a cohort of other disciplines,

Added by Silvia Marinelli: “The Kano model was conceived by Noriaki Kano in the 80s, and helps you analyze the customer experience of your product (or service), which ultimately allows you to invest more wisely in customer experience improvements.

13 UX and the Kano model - Articles - Baymard Institute

I first encountered the Kano model when working on improving the customer's check-in experience at Copenhagen Airport. The model was conceived by Noriaki Kano in the 80s, and helps you analyze the customer experience of your product (or service), which ultimately allows you to invest more wisely in customer experience improvements. The Kano model assumes three different attribute types -

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