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UX Design

By Maxime Bodereau

Introduction

Future Ux Design or Accomplished Designer

Maxime Bodereau — UX - UI Designer.

Added by Maxime Bodereau: “Big and long list, but compelling

3 Fundamentals

My New Year’s Resolution for 2014 was to get more people started in User Experience (UX) Design. I posted one lesson every day in January, and thousands of people came to learn! Below you will find links to all 31 daily lessons.

Added by Maxime Bodereau: “How the thinking works

5 How To Think

Sebastian Garcia made a mistake but he couldn't figure it out. At the 2011 National Junior High Chess Championship he was looking strong and heading towards a victory. Then he made a mistake, squandering his advantage. A few moves later the collapse was complete. Sebastian shook hands with the boy who had beaten him and walked back to Union B,

6 The Role of User Experience in the Product Development Process

By Steven Hoober "We all have to work with others to get our products built. Good collaboration is a critical feature of ensuring that your UX design solutions add value and are successful." Hardly any of us toil away in a mountain cabin or lonely basement. We all have to work with others to get our products built. Good collaboration

7 If You Can't See The UXer In The Room, You Are The UXer.

Even with the seemingly relentless tide of UX sweeping through businesses, large numbers of organisations remain where UX is an unknown or forgotten process. If you are a designer/developer in a team like this and you find yourself looking around at who your UX professionals are. That probably means you are the UX professional. Or you should be.If you are

8 The 5 Main Ingredients of UX

UX is a process, and these lessons roughly follow that process, but there are 5 things you should always keep in mind, throughout the process: The 5 Main Ingredients of UX: Psychology, Usability, Design, Copywriting & Analysis. (If you're just joining the Daily UX Crash Course, you might want to start at the beginning!) Any one of these 5 Ingredients

Added by Maxime Bodereau: “Naming a Project

9 Name you project

Naming a project is always an awful experience. An earworm that won't stop tapping your skull from the inside. A tenacious pop jingle with teeth and a paycheck. As a freelance designer, I do a fair amount of this for clients. Generally, my process has been a garble of notes and trips to thesaurus.com, but lately I've noticed a fairly

Added by Maxime Bodereau: “Emotionalize your experience

10 Emotional User Experience

Earlier this month I started a series on 5 essential ingredients for good digital user experience. The first part of the series focused on clarity and getting users to understand what your product or service does. In this second part I will focus on emotional connection and how it attracts users, getting them interested in your product or service. Making

12 Creating Wireframes And Prototypes With InDesign

Hundreds of tools may be available for interaction designers, but there is still no industry standard for interaction design the way Photoshop and Illustrator are to graphic design. Popular programs are out there, but many of them have considerable drawbacks, which has led me to explore alternative apps.

13 Six Common Problems With The UX Process, And Six Solutions!

How robust is your user experience design process? We all have our favored methods and techniques, but the general process is similar: Conduct research, prototype, then present to stakeholders and users. We've delivered projects successfully, rectified problems and honed our ability to deliver in different scenarios. However, we all know that every project is unique, and every once in a

Added by Maxime Bodereau: “My work on UX Guide for explain how to make Persona

16 Persona - UX Guide

We need to make a UX Guide to explain our work in our Company.So we did it.

Added by Maxime Bodereau: “Learn from Nature

17 Learn from Every-things

In this three-part mini-series, Stefanie Koehler shares her experiences in bringing a sustainability focus into her work.Part 1: A New Way of Thinking · Part 2: Putting Theory into Practice · Part 3: Learning from NatureDuring the 2012-13 Biomimicry Student Design Challenge (BSDC) competition, I discovered that solving humanity's biggest design challenges...

Added by Maxime Bodereau: “Less is more

18 Simplicity, the key.

Why do some designs seem inevitable? Why are some of the best designs unnoticed? Why does it feel like some objects happen on their own without any intervention from a designer? The answer to these questions can be found in the ideas behind simplicity. While sometimes thought of as a particular style, simplicity is more a philosophy about how to

Added by Maxime Bodereau: “Aware on content.

19 Form follow function.

About the authorThe Encyclopedia of Human-Computer Interaction, 2nd Ed. Our Latest BooksA tablet computer switching the orientation of the screen, maps orienting themselves with the user's current orientation and adapting the zoom level to the current speed, and switching on the backlight of the phone when used in the dark are examples of computers that are aware of their environment

Added by Maxime Bodereau: “The beauty of the object.

21 Example : iPod mini

This is it. The greatest thing mankind has ever made. The iPod mini became available on January 6 2004, meaning that it's over a decade old now - a testament to its timeless design. For the sake of worshiping great design, I've decided to look back at this celestial object. I still remember it like yesterday. It was sunny and

Added by Maxime Bodereau: “Mobile UX

22 Improve with UX for Smartphone

image via UI STENcils - http://www.uistencils.com/products/android-handset-sketch-padIntroduction to Mobile UXMobile is tactile and uniqueMobile has changed the way we interact with content. As UX practitioners, we need to rethink the design paradigm for the web. Simply translating desktop designs to mobile screens is not an option. Small touch screens on smartphones, tablets, and e-readers change the way users input and interact

23 Some things can't be wireframed

Research and analysis help show you the workflows, usability principles ensure it's clear and intuitive, but how do you get to delightful? You're on your own there. What wireframes discourageThe grayscale box-and-line nature of wireframes discourages emotive design, eschewing it for hierarchy, structure, and logic. That's correct when your goal is deliver logical easy-to-follow experiences, but when you're trying to

Added by Maxime Bodereau: “Choose and Mastering your tools

24 Choose and Mastering your Tools

The state of Interaction Design toolsThe current state of tools is decent, but how they fit together is less than ideal.Pull up a chair & get your butt cheeks comfortable, because this will be a comprehensive mind explosion. Animation is really, bloody hard. Furthermore, the idea of using animation in the context of interactive design is really new for many

25 UX to UI, save time.

Design teams that handle user experience and user interface will know; when working on an MVP (Minimum Viable Product), we are often on tight deadlines, have limited resources, and a great need to test and iterate. At Fake Crow, we've been seeking a way to cut down the turnaround time between delivering UX elements and UI comps, allowing more time

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