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Chunks of Inspiration for UX Designers

By Jeffrey van den Dungen Bille

Introduction

I'll collect chunks of inspiration over here. Some are cases studies and others are chunks of theory that can be applied. But all things inspired me in some kind of way. Feel free to take a peak! And yes... This playlist is a never-ending work in progress ;)

Jeffrey van den Dungen Bille — UX Designer at Clockwork. Voice actor. Councillor at Rabobank Almere. Rotaract Alumni.

Added by Jeffrey van den Dungen Bille: “In the past, I always made my wireframes on my Mac. But now, I always start with drawing what is needed. Why? This post explains it all.

1 Why I Sketch Every Day

Why I Sketch Every DayAnd why you should tooSketching along while reading @drawingideasI sketch every day. It's a habit I'm proud of. If I haven't got some quality sketching time in by evening, I crave it, and I make it happen. And by "sketching time" I mean uninterrupted time to think clearly about a problem or opportunity and visualize solutions

Added by Jeffrey van den Dungen Bille: “I like sketching a lot for quite some reasons. One of them it that my work becomes tangible for me and for my colleagues. But is has more advantages. Read about them in this nice article.

2 Up On The Wall: How Working Walls Unlock Creative Insight

Research wall, design wall, research board, ideation wall, inspiration board, moodboard, pinboard - Working walls are known by countless names. Underlying them all is a single idea: that physically pinning our sources of inspiration and work in progress, and surrounding ourselves with them, can help us to rearrange concepts and unlock breakthrough insights. In their 2009 paper on creativity in

Added by Jeffrey van den Dungen Bille: “It may sound a bit silly: just sketch/yell/write/anything something, to get things going. But you should try it! You'll find out that it works!

3 McDonald’s Theory

McDonald's TheoryI use a trick with co-workers when we're trying to decide where to eat for lunch and no one has any ideas. I recommend McDonald's. An interesting thing happens. Everyone unanimously agrees that we can't possibly go to McDonald's, and better lunch suggestions emerge. Magic! It's as if we've broken the ice with the worst possible idea, and now

Added by Jeffrey van den Dungen Bille: “Stop with designing an interface. Start with understanding the user and its behaviour.

5 Logic isn't enough. Design for the way users think

As web designers we endeavour to design logical interfaces that make sense at a glance. However, users are not always logical. Good user interface design is primarily about organising information in a clear way and taking users through tasks in a logical manner. If you want to be a truly great designer you need to be more than clear and

Added by Jeffrey van den Dungen Bille: “If you're doing it right, every project starts with a (creative) brief. But what should it look like? What are the consequences of working with a brief? And most important of all: does a brief need to limit your creative work? All of this - and more - in this very inspiring video.

7 Creative briefs. All you need to know about it.

Added by Jeffrey van den Dungen Bille: “Great example of how a brand can be redefined by writing a solid manifest.

8 How the Raptors redefined their brand – and took Toronto by the throat

David Freeman sat in a restaurant in Toronto's distillery district wearing a pair of headphones, thoroughly absorbed by a gripping video playing on the laptop before him. It was late 2013, and the Toronto Raptors' director of marketing was watching a pitch from the artistic agency Sid Lee, one that moved him so completely, he wanted to run it back

Added by Jeffrey van den Dungen Bille: “Personas and user stories are old fashion. Job stories are what you need!

10 Designing Features Using Jobs To Be Done

Personas and User Stories made sense when customers and product teams were far from each other. That's no longer the case. This is a guest post from Alan Klement describing how one team used the design technique of Job Stories to design a profile page in a product.Traditionally, who the customer was and what they needed fell within the responsibility

Added by Jeffrey van den Dungen Bille: “While many still design complete websites and/or web apps, there is another way to look at web design. Meet Atomic Design: design all possible elements on a website, which can be combined to meet the exact needs of the users

12 Atomic Design; an other approach of designing for web

We're not designing pages, we're designing systems of components.- Stephen Hay As the craft of Web design continues to evolve, we're recognizing the need to develop thoughtful design systems, rather than creating simple collections of web pages. A lot has been said about creating design systems, and much of it focuses on establishing foundations for color, typography, grids, texture and

Added by Jeffrey van den Dungen Bille: “When you're progressing, you'll notice that the word 'design' is very stretchable. It's good to know the different types of digital designers, in order to know where you want to go

13 So You Want to be a Digital Designer

What it means to be a digital designer has changed in recent years. As an applicant, you need to know a bit about the history of the industry and a bit about the studio you're applying for. A short history of digital design Back in ye olde days, being a digital designer was a totally different ball game. While there

Added by Jeffrey van den Dungen Bille: “Although the post is from 2012, it still gives a good is insight in the process of developing a state of the art experience for the 2012 Olympic Games

15 Case - Olympics: User Experience and Design

I'm Nick Haley, the Head of User Experience and Design for Sport & London 2012 at BBC Future Media. As the final pieces of our four-screen Olympic jigsaw come together, I thought I'd take the opportunity to share some of the design thinking that has gone into delivering this huge sporting event across desktop, tablet, mobile and connected TV.

Added by Jeffrey van den Dungen Bille: “Nice case study about improving the checkout flow on a website

16 Case - Redesigning Karma's perfect checkout

In Karma's short history, we've gone through a number of iterations of our checkout process. It might surprise you, given the fact that we only sell one hardware product, and the only additional thing we sell is data service for that hardware product. But if we've learned anything along the way, it's that making something simple and straightforward for a

Added by Jeffrey van den Dungen Bille: “Want to know how a design evolves? Check out this post to find out how Codecademy was reimagined

17 Case - Codecademy Reimagined

Manuel LimaGeneral Codecademy Reimagined We've been working hard over the past four months trying to reimagine Codecademy and we couldn't be happier to finally unveil it to the world. We have redefined every component under our brand, from a single button on our dashboard to our email template, business cards, slides and even apparel. We had been discussing a design

22 How Pharrell's Creative Director Is Making The World Happy

Pharrell Williams recently told a magazine that he used to be "the guy next to the guy." It was an apt description for a man who spent much of his two-decade career as the behind-the-scenes producer, or the somewhat famous singer/rapper in the video with the very famous singer/rapper. This past year, thanks to gargantuan hits, an Oscar nomination and

Added by Jeffrey van den Dungen Bille: “Just some random awesomeness.

23 Trippy! Graffiti die lijkt op driedimensionale computeranimaties

De Portugese kunstenaar Odeith maakt deze bizar vette graffitikunstwerken die letterlijk in de lucht lijken te zweven. Al sinds 1996 versiert Odeith de straten van Lissabon met zijn speciale graffiti-techniek, waarbij het kunstwerk altijd in een hoek van twee muren wordt geschilderd. Odeith is inmiddels ook al bekend in de reclame-industrie.

Added by Jeffrey van den Dungen Bille: “Find out what works and what doesn't when it comes to mobile tutorials

25 Rethinking Mobile Tutorials: Which Patterns Really Work?

Pattern libraries are a great source of inspiration and education for designers. But common practice doesn't always equal best practice. In this post, we'll look at why many common tutorial patterns are ineffective and how you can leverage game design principles to increase user engagement. After the release of the first edition of Mobile Design Pattern Gallery, Intuit asked me

Added by Jeffrey van den Dungen Bille: “Great background story of the current creative director of, in my opinion, one of the most amazing jeans brands: Nudie Jeans

29 My Story: Maria Erixon - Nudie Jeans

"I grew up in Vetlanda, a small town in the middle of nowhere. My father moved there after World War II. There was still a shortage of commodities, so he started a workshop where he retreaded car tires. Since Vetlanda had many small industries, which depended on truck trans ports, business was quite good. I guess Vetlanda was a nice

30 How To Reduce Friction With Good Design

Jerry Cao is a UX content strategist at UXPin - the wireframing and prototyping app. To learn how to master the art of persuasive design, check out Interaction Design Best Practices: Time & Behavior. Friction refers to anything that prevents a user from accomplishing a goal. Friction weighs down interactions, making even the most well-designed interfaces a nightmare to use.

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