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A Thorough Product Experience

By Cat Noone

Added by Cat Noone: “Several companies boast that a great user experience being the core of their business is the utmost importance for them. However, they fall short when it comes to demonstrating the statement. Fortunately, companies like AirBnb, Virgin Airlines and Square are taking initiative and showing other companies how to properly do so.

1 Square, Airbnb and Why Experience Really Is Design

I have re-kindled my love affair with fountain pens and as a result, there have been a few new additions to my collection of writing instruments. And given that some are relatively expensive, I decided to order a pen case from a small leather goods maker in North Carolina. It was well priced, and reviews indicated that it was well

Added by Cat Noone: “Andrew Stanton discusses several points to telling a story – all which he’s certain to include in his films. The art of a good story line is the ability to navigate your users through it and stimulate a set of emotions and reactions without them consciously realizing you've done so.

2 Andrew Stanton: The clues to a great story

3 How to design meaningful learning experiences

How to design meaningful learning experiencesFor the past 9 months I've been building a new site called Dash that teaches people how to make awesome websites with HTML, CSS, and Javascript. Today we're opening it up to the general public. This post is about what I've learned about learning in the process. When you're designing a completely optional online learning

4 What UX Really Is

Often times, I see people confusing what UX really is. UX means user experience. In order to make it tangible for everyone, here is a detailed scenario of what great user experience feels like: Imagine you're hungry and, instead of cooking your own food, you decide to go out for dinner. How do you choose the right restaurant? Well, you

Added by Cat Noone: “"Copy is interface". It is one of the most essential parts to your products experience and the voice of a product plays a major role in it’s success. However, almost everyone seems to put it on the back burner rather than making it as important as the flow, interactions or visuals. This is a great read by Daniel Burka who emphasizes the importance of copy. Hope you enjoy it and remember, engaging copy always wins.

5 "Copy is interface."

In design, words matter. "Copy is interface" is more true today than ever. Most designers consciously know writing is important, but too often we only pay lip service to it. We jam some "lorem ipsum" into mocks, we hand wave about what the title of a screen might say, and we often copy/paste whatever our client sends over. Even Dan

Added by Cat Noone: “As I mentioned in the previous chapter of my lesson "Copy is interface.", copy is major. Almost everyone runs into typographic issues when it comes to writing proper copy. This pocket guide is a major tool to aid you in those daily dilemmas — from proper dashes, apostrophes and everything in between.

6 A Pocket Guide to Master Every Day's Typographic Adventures

7 User Experience Belongs to Everybody

"Everybody thinks they're a designer," is a phrase I hear time to time from frustrated designer friends. I'm personally guilty of using this phrase myself, likening design recommendations from non-designers to me being in charge of database design (spoiler: that would actually be bad). But lately, it has occurred to me that the user experience of a product actually doesn't

Added by Cat Noone: “The one major mistake many product designers and companies forget is the sole fact that they are creating products for humans. In this book, John Pruitt details techniques and tools that can be used to communicate and create great products that are based around human centric design.

8 The Persona Lifecycle: Keeping People in Mind Throughout Product Design (Interactive Technologies)

The Persona Lifecycle: Keeping People in Mind Throughout Product Design (Interactive Technologies)

The Persona Lifecycle: Keeping People in Mind Throughout Product Design (Interactive Technologies) [John Pruitt, Tamara Adlin] on Amazon.com. *FREE* shipping on qualifying offers. If you design and develop products for people, this book is for you. The Persona Lifecycle addresses the "how" of creating effective personas and using those personas to design products that people love.

Added by Cat Noone: “It’s become a common theme, that users of companies worldwide have become fed up with speaking to a “robot” when trying to contact support for their beloved products. It almost seems as though some companies have used digitization of marketing and customer service as an excuse to save money by removing employees from the equation. However, other companies are capitalizing on their mistakes as well as the digital life.

9 Good User Experience Means More Than A Good Product

Most definitions of User Experience center around how the user feels while using a certain product. When people write about User Experience, they usually focus specifically on the features/usability of the product and how that relates to what the person is feeling. It strikes me as odd that people focus only the features/usability of the product when talking about User

Added by Cat Noone: “There's quite a misconception of what great visual design is and how to achieve it. Visual design is more than just adding gradients, crisp inner shadows and blurred backgrounds. There are several principles which, when connected, create an aesthetically pleasing design.

10 Principles of Design

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